Tuesday, 9 November 2010

Bibliography Task

So, being reading week I thought it best to finally complete the bibliography blogging task we were set by Eddie. I decided to go down a route which interests me the most, Formula 1! I have endless magazines and books on the subject so thought I would try my hand at doing some bibliographical references from them. Below are some of the examples i put together, all comments are welcome.


Books:
De Cet, M. (2008) Formula One Race Circuits the changing architecture of race tracks. Wigston, Leicester, UK: Abbeydale Press.

Schlegelmilch, R W & Lehbrink, H. (1999) McLaren Formula 1. Köln, Germany: Könemann.

Jones, B. (2008) Grand Prix 2008. London, UK: Carlton Books.

Contributions to Books:

Cooper, A. (Nov 2009) "Kimi by a second". In B. Jones (ed) The Official Formula 1 Season Review 2009. Yeovil, Somerset, UK. Haynes Publishing. pp192-198

Roberts, J. (Nov 2009) "Starry Night". In B. Jones (ed) The Official Formula 1 Season Review 2009. Yeovil, Somerset, UK. Haynes Publishing. pp213-218

Articles:
Reynolds, J. (2010) “What do you get when you give 104 F1-mad computer game designers £10million and a two-year deadline?” F1 Racing, October No. 176. pp82-84. Middlesex, UK: Haymarket Consumer Media.

Hughes, M. (2008) “How next year’s rule changes are set to banish Barcelona boredom.” Autosport, May 1st. p27. Middlesex, UK: Haymarket.

Monday, 8 November 2010

Retro Game Review

So, after completing the first quarter in our initial year as Computer Games Design students, we have been tasked with writing our first essay. I will be the first to admit that essay writing wasn't something that first drew me to this course, but I'm actually really looking forward to compiling my thoughts on a game dated pre 1985.

The first thing then, was to decide on a game to review. With so many options available, I spent literally hours sifting through various retro arcade games until i decided on my final choice, Frogger. Introduced to the world as an arcade game back in 1981, Frogger was challenging, rewarding and ultimately, like many other games of it's time, incredibly frustrating! The aim is for the player to get a specific amount of frogs to their home one at a time. To do this, the player must successfully manage to maneuver their frog across a busy road while dodging various vehicles, and a pond which contains logs, lilypads, crocodiles and other obstacles.

File:Frogger game arcade.png

I chose the game Frogger because it is one I know well. It has taken up many hours of my life in the past and I felt it a good idea to write about a game I was already familiar with. I look forward to revisiting this game and rambling on about its sheer brilliance! Feel free to comment if you have any thoughts on my game selection or the blog post as a whole.