Sunday, 20 March 2011

Pesto's Script

We have been tasked with writing a script for our design methods module. For mine, I have decided to create a realistic story about two brothers who inherit a restaurant. Below is a first draft script for the opening scene of the pilot episode.

Act 1, Scene 1: In the restaurant

INT.  RESTAURANT – MORNING

Lights fade up to show the interior of a restaurant. It is empty of people. There are dining chairs and tables and a small bar. The whole area looks run down. The main entrance is centre backstage. There is an exit stage right to the kitchens.

It is early morning. A car is heard to stop outside. A man and a woman approach the front door and a key is heard in the lock. The door is thrown open. Enter Doug and Claudia, dressed casually. They stand still in the doorway and look around.


DOUG
Welcome to your inheritance


CLAUDIA
It’s your uncle that left you this place and you know if I had my way I would have sold it straight away.


DOUG
(Pushing past Claudia and entering the restaurant)
But this business has been in the family for forty years and the least we can do is see if we can make a go of it.


CLAUDIA
(Closing the door)
Well with a name like ‘The Wooden Spoon’, I’m surprised it stayed open for as long as it did. From what I’ve learned about the place it went from one disaster to another. Now what makes you think that a used car salesman and a chef, with two failed businesses behind him already, are going to make a go of this dive?


DOUG
My brother’s a very good chef.


CLAUDIA
Yes, good at encouraging the health inspector to make regular visits.


DOUG
That dodgy prawn incident wasn’t Gareth’s fault.


CLAUDIA
Maybe not, but he was responsible for the business and if we’re going to make a go of this place we can’t afford to make mistakes like that. We don’t want this place known as ‘The Dodgy Prawn’.


DOUG
Come to think of it, what are we going to call it? You’re the one with the good imagination; perhaps you would like to come up with some ideas.


CLAUDIA
I’m not sure if that’s a blessing or a burden.


DOUG
Well, we’re here now and we need to find that magic something to get this business up and running again.


GARETH
(Entering from the kitchen, stage right)
Hi! I’m here.


CLAUDIA
(Aside)
 I’m not sure this is the magic something we really had in mind.


DOUG
Oh, Gareth how long have you been here?


GARETH
Not long. I came in through the service entrance. I must say there’s a fair bit of space at the back. We could set up some outdoor furniture and a BBQ in the summer.


CLAUDIA
Do you think we can concentrate on getting the main restaurant sorted out first, before you and your big ideas run away with themselves?


GARETH
Good to see you again Claudia, my favourite sister-in-law.


CLAUDIA
Your only sister-in-law!


DOUG
Oh don’t start you two.  There’ll be enough obstacles to clear in trying to get this restaurant back in people’s dining diaries without you both being one of them.  Let’s put the past well and truly behind us and make this a fresh start.


CLAUDIA
I’d be happier if he was a fresh starter.


DOUG
(firmly)
Claudia!


CLAUDIA
Okay.  I’m sorry?


GARETH
And I won’t take the pesto


DOUG
That’s it!


CLAUDIA & GARETH
(Together)
What?


DOUG
The name of the restaurant…Pesto!


Claudia and Gareth look at each other in disbelief and sigh.

FADE OUT:

Saturday, 12 March 2011

Sound Workshops

Over the past few months we have been participating in some sound workshops led by Matt Applegate (PixelH8). We have been looking at different films and television shows and discussing the variety of sounds within them. Most recently we have actually gone a step further and created our own sounds using everyday items. Making lightsaber sounds with a slinky, thunder roars with a bed sheet and spinning blocks with two tiles are just a few of the sounds we have made in this module.

As we are also developing our Key Stage 1 game, we made some sounds that we have been able to implement into the final version of the game. Creaky doors, spinning blocks and footsteps are a few of the sounds we made that have made it into our game.

After having these sessions, it's really opened my eyes to the importance of sound in games, films and television. They not only set the mood but also allow the viewer/player to relate to certain events and characters. All of these sessions have been extremely productive and have been incredibly interesting.

Thanks Matt!

Saturday, 5 March 2011

Script ideas

For our design methods module we have been tasked with writing an original script and storyboard for a scene of our choice. I have decided to do a realistic, sitcom style script with the possibility of expanding on it further to add to my end of year portfolio.

The sitcom, entitled Pesto's, is a comedy show about two middle aged brothers who inherit a restaurant. They will have to move house from London to the fictional town of Oxington with their families in tow. Below is a very quick character outline biography.


·      34 year old: Gareth (Chef) - Single

·      40year old: Doug (Car Salesman) – Married with twins
Wife: Claudia (38) (Hairdresser)
Daughter: Ella (15) (School 10/11)
Son: William (15) (School 10/11)

·      Inherit restaurant in town of Oxington.
Originally called The Wooden Spoon
Rename to  Pesto’s


For my first script I will write the opening scene of the opening episode. This will be posted soon.
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